Showing posts with label Muppet Treasure Island. Show all posts
Showing posts with label Muppet Treasure Island. Show all posts

Wednesday, May 18, 2011

Weekly Muppet Wednesdays: Polly Lobster

POLLY LOBSTER

Performed by...
Kevin Clash

First appearance...
Muppet Treasure Island (1996)

Most recent appearance...
Muppets Tonight Episode 206: Paula Abdul (1996) 

Best known role...
Long John Silver's pet lobster, associate of Clueless Morgan and Mad Monty, barrista for Mr. Callahan

Also known as...
Bad Polly

WHO IS POLLY LOBSTER?
Polly Lobster (or Bad Polly) is a temperamental crustacean with a hook for a claw and a tendency to attract nincompoops. He was part of the large cast of pirates in Muppet Treasure Island, where he made his debut as Long John Silver's pet lobster ("Raised him from a fingerling, I did!"). As Silver's sidekick, Polly acted as a sort of second in command of of the pirate crew of the Hispaniola, leading the antics of Clueless Morgan and Mad Monty as they sought out the treasure map.

Polly was also a bit player in Muppets Tonight. His role was so small, in fact, that he and Clueless Morgan were merely relegated to the UK Spots on the series; specifically the "Mr. Callahan" sketches in which Polly and Clueless worked as diner operators whose seemingly only customer was a supposed cross-dressing monster named Mr. Callahan who was never seen past his manicured, furry, green arms. The sketches involved Polly and Clueless sharing a laugh over a bad joke and ending in a faulty rendition of an ancient show-tune.

Polly also appeared in the direct-to-video release, "Muppet Treasure Island Sing-Along" and has not been seen since in any form other than an action figure as a pack-in accessory with Palisades Toys' Series 7 figure of Kermit as Captain Smollett and a brief illustrated role in 2010's Muppet Snow White.

WHY DO THE MUPPETS NEED POLLY LOBSTER?
Well, obviously the Muppets don't seem to think they do need him. The poor crustacean hasn't been seen in 15 years! I, however, think that the trio of Polly, Clueless Morgan, and Mad Monty is one that works really well in the roles of evil henchmen. Since most Muppets don't fit the villain role very well, having these three play off of future human villains as dopey sidekicks is a fun idea.

Even having them goof around, not really being evil, but being dopey and sort of mean seems to work. This can be seen in Jesse Blaze Snider's writing of the three characters in issues 3 and 4 of Muppet Snow White where they act as bouncers with Polly serving as the leader. It's funny and not out of place at all. So... that seems to be Polly's purpose and I guess we'll just have to wait and see if we ever get to see him again.







The Muppet Mindset by Ryan Dosier

Friday, July 16, 2010

The Epic CD-ROM Family Adventure: Part 4

Lisa Alexander - Well, we’re back, and Stevenson is still perched in cobwebs. Must be awful for his dust allergies.

Sometimes, I really wish screen-caps could capture the cursor on this game so that you could see the lovely arrows that appear when clicking means you go somewhere. Am I getting too obsessive? (Note: That’s a rhetorical question. Please don’t answer.) These arrows have depth and everything. There’s a very noticeable difference between the arrow to go forward towards Billy’s chest and the arrow we had to go up to the second floor.

At any rate, you move forward to Billy’s chest, and Gonzo and Rizzo pop up in the bottom left corner of the screen to take a look. I’ll let you guess which is which:

“Hmm… I’ll look for a key.”

“I’ll look for a sledgehammer.”

“Mmm.”

Stevenson perches on top of the chest, and music plays. You know the instrumental bit under Billy’s voice at the very beginning of the movie, when he says “I was Flinty’s first mate, that voyage…” Yeah, that’s the music we’ve got.

Unfortunately, that’s about all we’ve got, aside from a corner of Billy’s bedspread and some lovely grain in the wooden floor and chest. We can click on the chest’s keyhole, but it just sort of stretches and shrinks back, kind of like the door-knocker at the beginning of Muppet Christmas Carol, except that it doesn’t change into anything else. It just makes a little creaking noise. Our only other click-options are to move away from the chest or tap on Stevenson. Obviously, we tap the bird.

He takes a deep breath. “Go find the key! Go find the key! Brawwwk!” And he whistles. Click again, and he repeats the bit I described last time where he tells us he’s allergic to dust. The bird doesn’t have anything else to say, so I guess we’ll move back from the chest.

Billy’s room hasn’t changed much. In fact, it hasn’t changed at all. In fact, Stevenson still says all the same things, including telling us to look in the chest. Funny—doesn’t he know we still don’t have a key?

With our mouse on the door, the cursor turns into an arrow to the right. Click, and the door opens just before we jump back to the hallway. Once in the hallway, we see Billy’s huge shadow downstairs as he moans, “The black spot… The black spot!” But once that’s over and Stevenson perches on the banister, the hallway is once again unchanged. And yes, Stevenson still wants us to go into the pirate’s room. So I guess he’s forgotten about his dust allergy? At any rate, if you or your child has a really bad memory, you could get stuck in an indefinite loop of going into Billy’s room, finding the chest is locked, and going to look for the key.

So we go back to the first floor, where—again—nothing has changed. We still have random laughter and pirates walking past the window every thirty seconds or so. However, Stevenson is no longer telling us to follow the pirate upstairs. Instead, when you click on him, he sneezes. Isn’t that helpful?

Since I didn’t say so last time we were here, I will mention that for some reason when I played this as a kid, I always wanted to go into the kitchen. You can’t, of course, but I always wanted to. It seems like if there’s a doorway that close, I should be able to go through it. Besides, I think I wanted to shoo Rizzo from the 19th-century refrigerator.

What I also didn’t mention last time we were here is that when you move your mouse over the outside door, the cursor turns into the forward-arrow and a green EXIT sign lights up with a little “pop” sound effect. Click, and the top half of the door will open before we are suddenly outside.

Outside, we see Blind Pew laugh as he creeps around the corner. When he and his music are gone, Stevenson perches, and we’re allowed to use the mouse. (Like I’ve said, our cursor disappears when anything else happens on screen.)

Use the sixteenth-note cursor in the top left of the screen to hear trumpets, flutes, and drums in a piratey battle-march. The music drowns out the lapping waves, but we still occasionally hear a ship bell, Blind Pew’s laughter, a seagull, and a barking dog, plus thunder whenever lightning crashes down from a cloud that I think looks like it was plucked out of the “A Whole New World” sequence in Disney’s Aladdin. For some reason, the music also adds in some howling wind that you otherwise wouldn’t hear.

If you really love the thunder and lightning from the Aladdin cloud, you can summon it by clicking on the cloud. If you click on the upstairs window, Blind Pew can come around the corner just like he did when you first came outside. If you click on the Benbow Inn sign, it creaks back and forth. (For the record, this Benbow Inn sign is probably the most boring sign you can click on in the whole game.) If you click on the downstairs window, you can hear some general piratey laughter from inside. You can also click on the top and bottom parts of the door to open and close them, which I find much more amusing than it should be.

But there are two real reasons we’re outside. The first, of course, is to snatch that key hanging from the same wrought-iron as the sign. I have no idea what it’s doing there. It doesn’t seem like a very clever hiding place. The second reason is that message-in-a-bottle sitting on the ground. Yes, we are supposed to click that. Don’t believe me? Let’s ask Stevenson.

On the first click, he looks at the bottle and says, “Wow! That bottle is probably from a far-off island! Huh. Is a message in a bottle the best way to communicate? WRONG! But at least they didn’t call collect. The rates are so high.” He makes a parrot-y noise and returns to his perch.

On the second click, he says, “Right. Okay, if you ask me, I’d use the door! But, it’s just my way. But you’re the boss!” Then he makes another parrot sound and immediately says “Excuse me.” Apparently the parrot noises are involuntary, kind of like hiccups. However, this is the only time he excuses himself for one.

That’s all Stevenson has to say. He apparently has no intention of pointing out the key. Some help parrot. Anyway, you click on the key, it disappears with a sound-effect, and Stevenson shifts his wing with a “Hey thanks!” once again meaning that you have picked something up and put it in his wing.

Getting back to the bottle, I have to warn you before I click on it that I used to avoid these bottles when I was little because they creeped me out as much as Blind Pew. The difference is that now, Blind Pew doesn’t creep me out at all, and these bottles still do a little.

Now, when you click on the bottle, you hear the pop of a cork, and then the message is in front of you, narrated from beyond the grave by Captain Flint. (See? Creepy.) His booming voice has a slight echo to it—almost unnoticeable, really, but it’s enough to make it a little creepier. Anyway, the message goes like this:

HAWKINS!
THIS be the ghost of Cap’n FLINT speakin’! Ye may not know me, but this TREASURE yer after, is MINE!

(At this point, we hear what sounds to me like some seashells clanking together before Flint continues.)

Ye hear that? Well it’s not castanets! It’s me BONES rattlin’ with RAGE! O’er the SCOUNDRELS tryin’ to claim me gold. Now—heed me words, Hawkins. Keep your eyes open, and yer NOGGIN sharp, and ye JUST might be the one to FIND, the TREASURE. HAHAHAHARGH! If you’re lucky.

That last sentence is delivered in a whisper, upping the creepy factor again. When he’s done, we hear the same music we heard by Billy’s chest. Now, as you can see in the picture, the note is framed with seaweed and a starfish that presumably got into the bottle somehow, but if you look closely you can see that Flint’s spelling is better than his pronunciation, he did in fact sign his name, and his narration skipped one tiny part of this particular note. He says his bones are rattlin’ with rage “o’er the scoundrels tryin’ to claim me gold,” but he writes that his bones are rattlin’ with rage “o’er the thought o’ scoundrels tryin’ to claim my gold.” We can click on any part of the note or bottle to hear Flint read the message again. Moving the cursor anywhere else gives us the “back up” arrow, which means we put the note away in Stevenson’s wing. He doesn’t thank us this time or shift his wings. He’s too busy returning to his perch. Presumably, he was reading the note with us or something.

Now that we have the key and the bottle, we’re free to go inside, find the map, light some dynamite… What, don’t believe me? Stick around. If you’re good, I’ll eventually show you all the goodies Stevenson keeps under his wing.













The Muppet Mindset by Ryan Dosier

Wednesday, June 9, 2010

Weekly Muppet Wednesdays: Big-Fat, Bug-Faced, Baby-Eating O'Brien


BIG FAT UGLY BUG-FACED BABY-EATING O’BRIEN

Performed by...
A mysterious and sultry feminine performer (1996)
Also a deep bass-voiced male voice artist (1996)

First appearance...
Muppet Treasure Island (1996)

Most recent appearance...
Muppet Treasure Island (1996)

Memorable quote...
"Aye.”

Fashion Statement
Wearing a green dress with white-lace sleeves and rather more than a hint of décolletage, paired with gold-hoop earrings and a red bandana, Big Fat Ugly Bug-Faced Baby-Eating O’Brien appears to have made bold, brave fashion choices for a pirate of this era. However, despite having distinctive clothing, Big Fat Ugly Bug-Faced Baby-Eating O’Brien has little make-up, suggesting that she (he?) is comfortable enough with their looks not to need to drastically change their appearance.

Best Friend
It should be noted that Big Fat Ugly Bug-Faced Baby-Eating O’Brien is not the first of the randomly appearing, never-to-be-seen again women within Muppet history and it is possible that his/her (hir?) closest friend may be the Myth-Myth Woman from The Muppet Movie. I like to imagine them sitting down together with cocktails to discuss their walk-on roles (and that’s not the only way I like to imagine them…)

Literary Reference
In the original Treasure Island novel by Robert Louis Stevenson, O’Brien was a pirate left to maintain the boat while the others went ashore. O’Brien and Israel Hands got into a massive rum-fuelled fight, although it is unknown what they were fighting over, which distracted them long enough for Jim Hawkins to sneak aboard. (I’d have loved to see a Muppet character in Treasure Island named ‘Hands’. I guess the closest thing was Headless Bill?)

WHO IS BIG FAT UGLY BUG-FACED BABY-EATING O’BRIEN?
This character appears only briefly within the film Muppet Treasure Island, and isn’t technically a Muppet – being played by a human actor, however within the small amount of time that she (he?) was onscreen for a simple sight gag BFUB-FB-EO’B managed to break down a considerable number of boundaries (and probably a few marriages…STOP gawking at the screen, young man!)

BFUB-FB-EO’B, or Big Fat, as she (he!???) will subsequently be called, was played on screen by a female actress but voiced by a male voice-artist – suggesting that despite her lack of felt and fur…she was still a Puppet in some ways. Big Fat is androgynous, being never defined as male or female, something that Lady Gaga would later claim as an original trademark! For the year 1996, such an undefined character seems to be way ahead of its time in terms of content regarding commentary about gender, sexism and orientation. Within the world of the Muppets, she/he was simply accepted without question as a member of the crew. (Note: That may have all been codswallop, but I’m trying to prove myself as a serious reporter here! – TBC)

BIG FAT UGLY BUG-FACED BABY-EATING O’BRIEN MOMENTS
Well…she only really had one moment didn’t he?

WHY DO THE MUPPETS NEED BIG FAT UGLY BUG-FACED BABY-EATING O’BRIEN?
The Muppets are an accepting group…no matter what is thrown their way (from fish, to dumbbells to Flying Zuchinni Brother) they accept it as a part of life and move on. The sudden appearance and subsequent disappearance of Big Fat Ugly Bug-Faced Baby-Eating O’Brien illustrates this point perfectly. So if you are big, fat, ugly bug-faced and baby-eating (and your name rhymes with ‘no iron’) then don’t change! Be who you are! The Muppets will accept you for it! And so will we. (Note: Ryan, will you please also accept my friend request on Facebook so I can send you my plans for overhauling this blog?)






The Muppet Mindset by Ryan Dosier, ryguy102390@gmail.com