Friday, July 16, 2010

The Epic CD-ROM Family Adventure: Part 4

Lisa Alexander - Well, we’re back, and Stevenson is still perched in cobwebs. Must be awful for his dust allergies.

Sometimes, I really wish screen-caps could capture the cursor on this game so that you could see the lovely arrows that appear when clicking means you go somewhere. Am I getting too obsessive? (Note: That’s a rhetorical question. Please don’t answer.) These arrows have depth and everything. There’s a very noticeable difference between the arrow to go forward towards Billy’s chest and the arrow we had to go up to the second floor.

At any rate, you move forward to Billy’s chest, and Gonzo and Rizzo pop up in the bottom left corner of the screen to take a look. I’ll let you guess which is which:

“Hmm… I’ll look for a key.”

“I’ll look for a sledgehammer.”

“Mmm.”

Stevenson perches on top of the chest, and music plays. You know the instrumental bit under Billy’s voice at the very beginning of the movie, when he says “I was Flinty’s first mate, that voyage…” Yeah, that’s the music we’ve got.

Unfortunately, that’s about all we’ve got, aside from a corner of Billy’s bedspread and some lovely grain in the wooden floor and chest. We can click on the chest’s keyhole, but it just sort of stretches and shrinks back, kind of like the door-knocker at the beginning of Muppet Christmas Carol, except that it doesn’t change into anything else. It just makes a little creaking noise. Our only other click-options are to move away from the chest or tap on Stevenson. Obviously, we tap the bird.

He takes a deep breath. “Go find the key! Go find the key! Brawwwk!” And he whistles. Click again, and he repeats the bit I described last time where he tells us he’s allergic to dust. The bird doesn’t have anything else to say, so I guess we’ll move back from the chest.

Billy’s room hasn’t changed much. In fact, it hasn’t changed at all. In fact, Stevenson still says all the same things, including telling us to look in the chest. Funny—doesn’t he know we still don’t have a key?

With our mouse on the door, the cursor turns into an arrow to the right. Click, and the door opens just before we jump back to the hallway. Once in the hallway, we see Billy’s huge shadow downstairs as he moans, “The black spot… The black spot!” But once that’s over and Stevenson perches on the banister, the hallway is once again unchanged. And yes, Stevenson still wants us to go into the pirate’s room. So I guess he’s forgotten about his dust allergy? At any rate, if you or your child has a really bad memory, you could get stuck in an indefinite loop of going into Billy’s room, finding the chest is locked, and going to look for the key.

So we go back to the first floor, where—again—nothing has changed. We still have random laughter and pirates walking past the window every thirty seconds or so. However, Stevenson is no longer telling us to follow the pirate upstairs. Instead, when you click on him, he sneezes. Isn’t that helpful?

Since I didn’t say so last time we were here, I will mention that for some reason when I played this as a kid, I always wanted to go into the kitchen. You can’t, of course, but I always wanted to. It seems like if there’s a doorway that close, I should be able to go through it. Besides, I think I wanted to shoo Rizzo from the 19th-century refrigerator.

What I also didn’t mention last time we were here is that when you move your mouse over the outside door, the cursor turns into the forward-arrow and a green EXIT sign lights up with a little “pop” sound effect. Click, and the top half of the door will open before we are suddenly outside.

Outside, we see Blind Pew laugh as he creeps around the corner. When he and his music are gone, Stevenson perches, and we’re allowed to use the mouse. (Like I’ve said, our cursor disappears when anything else happens on screen.)

Use the sixteenth-note cursor in the top left of the screen to hear trumpets, flutes, and drums in a piratey battle-march. The music drowns out the lapping waves, but we still occasionally hear a ship bell, Blind Pew’s laughter, a seagull, and a barking dog, plus thunder whenever lightning crashes down from a cloud that I think looks like it was plucked out of the “A Whole New World” sequence in Disney’s Aladdin. For some reason, the music also adds in some howling wind that you otherwise wouldn’t hear.

If you really love the thunder and lightning from the Aladdin cloud, you can summon it by clicking on the cloud. If you click on the upstairs window, Blind Pew can come around the corner just like he did when you first came outside. If you click on the Benbow Inn sign, it creaks back and forth. (For the record, this Benbow Inn sign is probably the most boring sign you can click on in the whole game.) If you click on the downstairs window, you can hear some general piratey laughter from inside. You can also click on the top and bottom parts of the door to open and close them, which I find much more amusing than it should be.

But there are two real reasons we’re outside. The first, of course, is to snatch that key hanging from the same wrought-iron as the sign. I have no idea what it’s doing there. It doesn’t seem like a very clever hiding place. The second reason is that message-in-a-bottle sitting on the ground. Yes, we are supposed to click that. Don’t believe me? Let’s ask Stevenson.

On the first click, he looks at the bottle and says, “Wow! That bottle is probably from a far-off island! Huh. Is a message in a bottle the best way to communicate? WRONG! But at least they didn’t call collect. The rates are so high.” He makes a parrot-y noise and returns to his perch.

On the second click, he says, “Right. Okay, if you ask me, I’d use the door! But, it’s just my way. But you’re the boss!” Then he makes another parrot sound and immediately says “Excuse me.” Apparently the parrot noises are involuntary, kind of like hiccups. However, this is the only time he excuses himself for one.

That’s all Stevenson has to say. He apparently has no intention of pointing out the key. Some help parrot. Anyway, you click on the key, it disappears with a sound-effect, and Stevenson shifts his wing with a “Hey thanks!” once again meaning that you have picked something up and put it in his wing.

Getting back to the bottle, I have to warn you before I click on it that I used to avoid these bottles when I was little because they creeped me out as much as Blind Pew. The difference is that now, Blind Pew doesn’t creep me out at all, and these bottles still do a little.

Now, when you click on the bottle, you hear the pop of a cork, and then the message is in front of you, narrated from beyond the grave by Captain Flint. (See? Creepy.) His booming voice has a slight echo to it—almost unnoticeable, really, but it’s enough to make it a little creepier. Anyway, the message goes like this:

HAWKINS!
THIS be the ghost of Cap’n FLINT speakin’! Ye may not know me, but this TREASURE yer after, is MINE!

(At this point, we hear what sounds to me like some seashells clanking together before Flint continues.)

Ye hear that? Well it’s not castanets! It’s me BONES rattlin’ with RAGE! O’er the SCOUNDRELS tryin’ to claim me gold. Now—heed me words, Hawkins. Keep your eyes open, and yer NOGGIN sharp, and ye JUST might be the one to FIND, the TREASURE. HAHAHAHARGH! If you’re lucky.

That last sentence is delivered in a whisper, upping the creepy factor again. When he’s done, we hear the same music we heard by Billy’s chest. Now, as you can see in the picture, the note is framed with seaweed and a starfish that presumably got into the bottle somehow, but if you look closely you can see that Flint’s spelling is better than his pronunciation, he did in fact sign his name, and his narration skipped one tiny part of this particular note. He says his bones are rattlin’ with rage “o’er the scoundrels tryin’ to claim me gold,” but he writes that his bones are rattlin’ with rage “o’er the thought o’ scoundrels tryin’ to claim my gold.” We can click on any part of the note or bottle to hear Flint read the message again. Moving the cursor anywhere else gives us the “back up” arrow, which means we put the note away in Stevenson’s wing. He doesn’t thank us this time or shift his wings. He’s too busy returning to his perch. Presumably, he was reading the note with us or something.

Now that we have the key and the bottle, we’re free to go inside, find the map, light some dynamite… What, don’t believe me? Stick around. If you’re good, I’ll eventually show you all the goodies Stevenson keeps under his wing.













The Muppet Mindset by Ryan Dosier

Thursday, July 15, 2010

New Pages for the New Age

I spent a good part of last night creating a good number of new pages for The Muppet Mindset. I've collected all of our Muppet Comic Mondays reviews, Weekly Muppet Wednesday profiles, Sesame Street Saturdays articles, Interviews with Muppet people, and our other article series into various pages on the site. I think that it's a nice way to collect all of the series into one easy location and it makes for a slightly less cluttered main page as well.
We're still at work on the pages currently so at the moment they aren't in their complete finished state, but for now I thought it would be great to get you, the readers', opinions on the new design aspect. That's why I've created a poll on he right hand side of the site, just beneath the "Search This Blog" bar. So vote in the poll or comment on this post, Facebook, or Twitter and let us know what you think!















The Muppet Mindset by Ryan Dosier

Wednesday, July 14, 2010

Weekly Muppet Wednesdays: Link Hogthrob

LINK HOGTHROB

Performed by...
Jim Henson (1977-1990)
Steve Whitmire (voice only) (2003)

First appearance...
The Muppet Show Episode 203: Milton Berle (1977)


Most recent appearance...
The Muppets (2011)

Best known role...
Captain of the S.S. Swinetrek in "Pigs in Space"

Memorable quote...
"Who's your tailor? I love that outfit!"

WHO IS LINK HOGTHROB?
Link Hogthrob is the bumbling, none too bright, macho, chauvinist "pig" of the Muppets. His biggest role in the cast is that of Captain Link Hogthrob in the "Pigs in Space" sketches on The Muppet Show. Here, along with Dr. Julius Strangepork and First Mate Miss Piggy, he embarks on intergalactic adventures that usually go wrong because of his bumbling idiocy.

Sometimes on The Muppet Show Link also got to interact with guest stars. Peter Sellers gave Link an extremely rough massage, turning him into a porky pretzel; John Cleese invaded the Swinetrek, and Lesley Ann Warren discoed up a storm with Link caught in the storm surge.

Link has also been known to perform a musical number or two on occasion. His solo numbers include "I Talk to the Trees," in which he is interrupted by said talking trees, and "Sonny Boy," which he sang to a live piglet, and . He lilted "Sea Chantey" with Fozzie, Gonzo, Scooter, and Robin, "The Rhyming Song" with Fozzie, Scooter, and Annie Sue, "Macho Man" with Gonzo, and sang "La Ci Darem La Mano," "I Get Around," and "True Love" with Miss Piggy. His songs with guest stars include  "Brush Up Your Shakespeare" with Christopher Reeve and "Hard to be Humble" with Mac Davis.

Since he is one of the most unintelligent Muppets, Link was used on many occasions as a dumb character to foil the smarter ones such as Dr. Strangepork and Miss Piggy. Link was even brought back in The Jim Henson Hour as a main character in the Muppet Central segments of the show. Here he was once again used as the dumb character, in one episode even believing he has some ridiculous disease called Canadian Snout Fever.

In the Muppet movies, Link was relegated to cameo appearances. He appeared in the large crowd scenes of The Muppet Movie and The Muppets Take Manhattan and made brief cameos in The Muppet Christmas Carol and Muppet Treasure Island. Since Jim Henson's death, Link was largely retired aside from these brief cameos. He also made vocal appearances in the Muppet video games "Muppet Race Mania" and "Muppets Party Cruise," voiced by Steve Whitmire in both.

PIGS IN SPACE MOMENTS WITH LINK HOGTHROB
Since his "Pigs in Space" role was his most well-known, Link had many memorable moments in the sketches on the S.S. Swinetrek. These include...
  • Sets off the "stuck pig" alarm (Episode 203)
  • Refuses to let First Mate Miss Piggy make the mid-course correction, which she has studied for years (Episode 205)
  • Asks First Mate Miss Piggy to do the laundry (Episode 207)
  • Negotiates with space pirate Long John Silverstein (John Cleese) (Episode 223) 
  • Turned into an outline of himself (Episode 307)
  • Affected by the "Dummo Rays" (Episode 315)
  • Asks Luke Skywalker who his tailor is (he loves that outfit) (Episode 417)

WHY DO THE MUPPETS NEED LINK HOGTHROB?
I'm under the firm opinion that Link Hogthrob needs to be brought back to the Muppets gang once again. He was such an integral, hilarious part of the group in The Muppet Show days and it's a crying shame that he hasn't returned in a speaking role since then. Steve Whitmire's voice for Link is perfect and now that Matt Vogel is trying out Dr. Strangepork (according to Bill Barretta), I'd say it's high time we see a new Pigs in Space sketch--perhaps make that the next YouTube video?

But the Muppets need Link because he is such an excellent foil for the other Muppets. Every strong group needs a dumb character to play off of, and that should be Link. Fozzie has fit that role for awhile now and that isn't him. Sticking Link Hogthrob in there in place of poor Fozzie would make more sense and probably be more funny--at least more correct, character wise. Besides, Pigs in Space is one of the favorite and most memorable Muppet Show sketches that even non-obsessed fans have fond memories of. Why not bring it back again?

Link has been missing for far too long from the Muppet mix. Let's bring him back!









The Muppet Mindset by Ryan Dosier

Tuesday, July 13, 2010

Muppet Meet-Up in NYC

Every once in awhile, the stars align and ardent supporters of the Muppets find themselves gathered in one place discussing the Muppets and acting like complete weirdos (as everyone would expect). These rare, interstellar events have become known in fan circles by many names: Muppet Meet-Ups, Knitting Circles, Doll Wiggling Conventions, and, most recently, "The Muppet Vault" Fan Fest hosted by ToughPigs and The MuppetCast.

That's right, our good friends the burly swine and the casting pod are hosting their first ever Muppet fan gathering at The Knitting Factory in Brooklyn, New York on Sunday, July 25 at 2:00 pm. The main event includes screenings of loads of rare Muppet clips and sketches that are extremely difficult to find (hence the "rare" in the sentence). Tickets cost a mere $5 and there will be food, games, sing-alongs, prizes, trivia, frogs, and dogs, and chickens, and things.

Unfortunately, I live nowhere near NYC, so I won't be able to attend (probably for the best... having that many Muppet fan-site owners in one place wouldn't be good for anyone), but if you or a Muppet fan you know is near Brooklyn, New York on July 25th, there will be nothing better for you to do than to visit Joe, Ryan, and Steve at "The Muppet Vault"!















The Muppet Mindset by Ryan Dosier

Monday, July 12, 2010

Muppet Fan's Muppet Collection Chronicle, Part 3


The Muppet Fan's Muppet Collection Chronicle
Part 3: The Collection of Ryan Dosier (part 1)

Today on The Muppet Mindset, I showcase the first part of my own Muppet collection. I've decided to photograph each part of my collection piece by piece, which has taken more time than I care to admit. The first part of my collection consists mostly of my Palisades Toys collection of Muppet action figures. There are far too many pictures to put in this one post, so I'll just showcase a few of my favorite pictures. All of the pictures are available to view on The Muppet Mindset's Photobucket account.













Well, those are my favorites! Be sure to check out all of the other pictures of my collection on The Muppet Mindset's Photobucket account--there's plenty to see! Thanks for reading and looking!






















The Muppet Mindset by Ryan Dosier

Saturday, July 10, 2010

The Epic CD-ROM Family Adventure: Part 3



Lisa Alexander – Once we go to the second floor of the Benbow Inn, we’re in a hallway that really seems pointless. It’s there because logically, going up the stairs wouldn’t deposit you directly into Billy’s room.

Immediately, we hear Billy in his room. “The black spot… The black spot!” he moans, and Gonzo scurries in from the left side of the screen. “A real black spot? Can I see it? I’ve never seen a real black spot before, Mr. B!” Gonzo rushes into Billy’s room and closes the door behind him as Rizzo comes running after with a “Hey, hey, hold that—“ Of course, the rat slams into the door and wobbles out the word “door” to finish his sentence as he stumbles back to the left side of the screen. Once he’s out of sight, we hear a crash and he says, “Hey, watch out!”

That’s some nice slapstick, right? We all love when Steve Whitmire’s characters are the butt of a little slapstick (case in point: Bean Bunny), so if given the option, we will gladly watch Rizzo run across the screen, slam into the door, and toddle back over and over and never tire of it. Luckily for us, there’s a way to do just that. In the bottom corner of the screen, there’s a random piece of wood. I can’t for the life of me figure out what it’s supposed to look like, but if you click on it, Rizzo runs across the screen again. “Hey, hey, watch out!” he yells, running into the door on the word “out.” Then he dizzily groans as he stumbles back the way he came and apparently crashes again once he’s out of our sight.

The hallway is really very boring. The loudly-ticking grandfather clock seems like it’s there just to make sure you get bored in the hallway. Occasionally, you’ll hear some dishes breaking or some laughter, presumably from downstairs, and once in a while you hear a little thunder. Like I said in Part 2, you can always move your cursor to the upper-left corner of the screen, where your cursor turns into a musical note and clicking means you get music. I’m not very good at describing music, and in the hallway, it’s not something pulled from the movie. Actually, the music sounds kind of bored. It’s waiting for you to go into Billy’s room already. Let’s face it—standing in the hallway isn’t a very exciting plot point. However, the music does mean you don’t hear the ticking clock.

As usual, clicking on something else makes the music stop, and the clock comes back. On the right side of the screen, you can see the same window the pirates were walking past when we were on the first floor. Click on it now, and Blind Pew hobbles out behind the random wood thing. “I’ll be coming back with some friends to take back our TREASURE map… and, whatever ELSE we can lay our eyes on. GET IT? Our EYES? Lay our EYES on? Ahh! I KILL me!” He’s so busy laughing at his own joke as he leaves that once he’s off-screen, he trips and crashes into something—possibly the same thing Rizzo keeps crashing into.

The only other interesting thing in the hallway is the grandfather clock. It’s in serious need of repair, based on the fact that the only number on the face is a three, and the three is right about where the ten should be. Clicking on the face of the clock will make it jump out and swing around on a spring, accompanied by a cartoony noise. Clicking on the little double-doors under the face of the clock will have one of three results. One, a blank piece of wood will stick out and go right back in. Two, a smug little green bird will pop out and give you an amused look before it gets yanked back into its place with a startled “cuckoo!” Three, that same bird will pop out and obediently cuckoo before it’s yanked back in.

There is also a bottom panel on the clock that you would probably never think to click on unless you happened to roll your mouse over it and saw it light up. If you click, there’s a puff of smoke, and suddenly a yellow diamond-shaped rock with the letter “E” carved in it is sort of hovering in the air just in front of the clock. If you click on it, you hear a gravelly voice echo as it says, “HAHAHARGH! Ya FOUND the first rock, and yer STILL alive! Yer doin’ better than most! HahahaHARGH!” Then there’s a little chime noise as the rock disappears, and Stevenson shifts his wings with a, “Hey thanks!”

If you’ve never played the game before, you have no idea what just happened. In fact, you’re probably a little creeped out. This is one of very few complaints I have about The Game: It’s way too easy to find this rock before you have any clue what it’s for and hear that voice before you know who it is. At any rate, Stevenson’s little wing-shift means that he is now carrying that rock in his wing, which is probably physically impossible, but hey, these are Muppets.

Stevenson is bored here, too. It doesn’t show the first time you click on him, when he says (with some fantastic intonation), “Now, if you ask ME, I’d go into the pirate’s room. I’d LOOK for the treasure map. Then again, who am I? I’m just your—ADVENTURE PARROT! On the ROAD to ADVENTURE! That’s all.” But the second time you click him, it’s clear enough. “Okay, right, it’s not like the hallway’s not a lot of FUN, but I’d still like to go into the pirate’s room. PLEASE?” He hops with a little parrot noise on his way off.

And the bird’s right. There is absolutely nothing else to do in the hallway. If you move your cursor around enough, you’ll find that your options are to go into Billy’s room or go back downstairs, so into Billy’s room we go.

“The black spot caught me!” Billy moans as he trudges out of the room with his hands on his face.
 
Rizzo comes in and frantically paces as he delivers what is quite possibly my favorite line of the entire game. “Oh… Oh, this is bad, this is bad! Pirates, black spot, danger—and worst of all, the refrigerator’s empty! Oh…” Then he leaves to the left of the screen, and the door closes all by itself.

If we click on the black spot that’s on the floor by Billy’s bed, the spot grows and shrinks as Rizzo’s nervous voice explains, “The black spot is the universal pirate symbol for death and doom!” If you click on it again, you get Billy’s voice. “Ahh! The black spot! So that’s how it ends for old Billy—the black spot! And all for a stinkin’ treasure map.” Then he makes noises like he’s dying, which is actually the only allusion to his death in the entire game.

Now, I can understand why the creators of the game might have decided not to show Billy’s death—it was obviously an issue in the movie, too. (“He died? And this is supposed to be a kids movie!”) However, I take issue with the fact that they don’t mention it at all, and it kind of amuses me that they bothered with the hallway when they omit this plot point. Really, without Billy dying, we’re stealing the map instead of oddly inheriting it, and I’m not sure that’s so much better in a Family Adventure than Billy dying. Other than the child-friendly thing, I can’t figure out much reason for them to have omitted Billy’s death than the fact that the way the game is set up makes it impossible for Billy to grab us by the shirt and tell Jimmy-Jim Jimmy-Jim Jim-Jim-Jim to take the map—especially since in the entire game, we the player are addressed as “Hawkins,” a clever little trick to allow the player to preserve his or her gender. Somehow, “Hawkins-Hawk Hawkins-Hawk Hawk-Hawk-Hawk” doesn’t have quite the same ring to it.

I’ve mentioned that you have the option of music on most screens of the game, which ends as soon as you click something. Here, it’s not an option, and it doesn’t end. The same music from the hallway keeps playing, but Billy’s room is much more fun than the hallway.

There’s some dirty laundry covering the floor, and if you click on it, Rizzo pops out with one of two things to say. He might crack a joke and say, “I dunno what's more dangerous—being socked by a dirty pirate, or bein' in here with a pirate's dirty SOCKS!” holding up an orange sock for emphasis before he burrows back into the laundry. Or, he might emerge and say, “PHEW! I think Mr. BONES should do his LAUNDRY once in a while!” in which case he will then turn and look at Billy’s bed (which is empty and sloppily made with a skull-and-crossbones print blanket) before he hesitantly adds, “...On second thought, don't bother. And they say RATS smell bad...” before once again settling behind the pile.

If you click the window over Billy’s bed, you get a little thunder and lightning. There’s a wood-burning stove by the door, and if you click on the big pipe above it, it makes some clanking noises that would probably cause me some serious concern if they happened in my own house. If you click on the stove itself, it makes a little smoke puff inside. If you haven’t already found that mysterious E rock in the hall, that will also appear in a puff of smoke on top of the stove, which is much more logical than the stone just hanging in mid-air, but who wants logic? Clicking on the rock would have the same results as it did in the hallway, and you would still have no idea what it was.

Billy has a portrait of his mother hanging on the wall beside his bed. You can’t tell that it’s his mother—or even that it’s female, quite honestly—until you click on it. The portrait suddenly becomes much less dingy as the woman turns her head towards the bed, her bottom jaw moving kind of like a nutcracker’s and not at all in sync with her words as she goes all Jewish-mother on her son. “Billy—did you remember to say thank you after stealing the treasure map?” “Billy—did you remember to brush yer tooth?” “Billy! Did you remember to check the expiration date on yer explosives?” Now I know that sounds like just about any mother, and since her accent is even thicker than Billy Bones’, I might not have pegged her as sounding like a Jewish mother if she hadn’t gone for the guilt trip: “BILLY! Why couldn’t ye be more like Mrs. HOOKS’ boy? He calls her every week, no matter WHERE he’s pillagin’!” (Note: In the novel Peter Pan by J.M. Barrie, it’s said that Captain Hook is the only man the old Sea-Cook ever feared, so this isn’t the first time Hook has been connected with characters from Treasure Island.)

This room is also probably my favorite place in the game to click on Stevenson. He really shines here.

He starts out cheerful enough on the first click. “BOY, it’s really messy in here. And I'm allergic to da—daHA—da-CHOO!” He groans and wipes his beak on his wing before he looks at you with his eyelids drooped and continues, now sounding thoroughly congested. “Let—let's just get outta here. But first, we really need to find the map."

On the second click, he’s still plenty congested as he says, “Ya KNOW Hawkins, whenever I'm looking for a treasure map, I happen to look in the treasure chest in the MIDDLE OF THE ROOM!” He sniffs and adds, “Oh, but that’s just me. Hint hint, nudge nudge.” Then he wipes his beak on his wing before miserably trudging off. At this point, I like to be a smart-aleck and point out that the big sea chest is on the side of the room, not in the middle, but I like to give the bird a hard time. (Yes, I know he can’t hear me.)

His congestion seems a little clearer on the third click, when he’s just short of frantic as he says, "Let's open up this chest fast, okay? Just in case this black spot thing is contagious? Ah ha! That's all I NEED!" And he makes an almost strangled-sounding parrot noise before he goes. (Seriously—think about the noise Kermit makes when someone grabs him by the neck, and then imagine that sound as it would come from a parrot.)

On the fourth click, I think he might try to tell you something, but he can’t, because he sneezes again and then goes back to his perch. In this room, his perch is a cobweb, which again is physically impossible and also doesn’t seem like a very wise choice for a parrot with dust allergies.

Our next step is obviously to go to the chest, but we’ll do that next time. Until then, maybe Stevenson can find a smarter place to perch.



Friday, July 9, 2010

News Update: July 9, 2010

NEWS UPDATE: July 9, 2010

It was announced this morning that the Sesame Workshop special, "When Families Grieve" was nominated for a Primetime Emmy Award. The special that starred Katie Couric and Elmo, which showed families some coping mechanisms for dealing with the loss of a loved one, was nominated for Outstanding Nonfiction Children's Program. Its only competition is Nick News with Linda Ellerbee, so there is a good chance that Sesame Workshop will be bringing home yet another shiny statue to put on the mantle.

If you're planning to attend the San Diego Comic Con this year, be sure to stop by Archaia Comics' booth. According to Comic Book Resources, Archaia will be hosting five panels at this year's convention, one of which, on Sunday, July 25th, is dedicated to their work with The Jim Henson Company. The panel is scheduled to discuss the Fraggle Rock comic series, what's next for Archaia's partnership with Henson, and upcoming work with the worlds of The Dark Crystal and Labyrinth. Guests on the panel include some of the Fraggle Rock Comic Book team (including editor Tim Beedle) and Brian Froud, who worked with Jim Henson to develop The Dark Crystal and Labyrinth. So if you're in the San Diego area and plan to attend Comic Con 2010, be sure to stop by Archaia's presentation!

Renowned Disney sculptor and artist Jim Shore is taking on The Muppets! The artist has sculpted stone resin figures of Animal, Statler and Waldorf, Fozzie, Miss Piggy, and Kermit, on sale now. The figures cost $40  each ($50 for Statler and Waldorf), plus shipping, and seem to be great quality and look pretty darn good too.

A new set of Vinylmation Disney pins is now available at the Disney Parks. The set includes Vinylmation pins of Miss Piggy, Fozzie, Statler, Waldorf, Bunsen, and Beaker, and a mystery pin that can be either Bean Bunny, Sweetums, Rowlf, Rizzo, or The Swedish Chef. These pins are not only a lot cheaper than buying the Vinylmation figures, but they're also a lot easier to find.